Session the second; in which our party escapes the mansion of animated objects

Our stalwart adventurers resumed their exploration of Fistandia’s mansion, leaving the basement to finish the search of the main floor. They headed over to the next room down the hall, door slightly ajar. After entering, they could see it was a grand dining room. One wall was entirely formed of large windows, looking out on three planted beds filled with vegetation. A crystal chandelier hung above a table made of dark wood, dressed with silverware. Six matching wooden chairs with scarlet cushions surrounded the table, and a seventh chair sat alone in the far corner. Everyone was curious about the chair sitting by itself, and Draksis decided to investigate. As he walked by the table and the chairs, one of them grabbed him! He found himself held fast to the chair, which now more resembled an amorphous blob. After a few feisty rounds of combat, Akoko managed to skewer the thing, which turned out to be a mimic, already a little worse for wear after playing too hard with the cats and the pseudodragons. The mimic, playing a little prank, took the place of one of the dining chairs at the table, pushing the normal one into the far corner of the room.

After combat, the team gave the room a proper look. Malkath noticed the sivlerware on the table- it looked like service for 6, and would be worth something. Seeing no other takers, he stuffed it in to his backpack. Looking out the window, he said, “Are those driftglobes?”

Sure enough, there were two driftglobes hanging over the planters. Ezra realized this must be the arboretum that the homunculi had mentioned, which meant the fairie dragons would be near by. He wanted to examine further and take a closer look at the driftglobes. Thinking quickly, he pulled out his pipes and began to play as he approached. Dancing lights appeared, moving to the rhythm of his song, and he felt the passage of air around him, as if something invisible was flying by, back and forth. A little giggle sounded in his ear, and Ezra had to work to keep his focus on the song. As he played he worked his way around the arboretum, trying to figure out how to get to the driftglobes.

Meanwhile, Malkath and Marianis both made their way over to the arboretum as well. As they walked around, Malkath attempting to look for any useful plants, they felt a rush of air smelling of bubblegum. Though they felt a little dizzy for a moment, they shook their heads and snapped out of it. Malkath realized the plants were all decorative, save for some culinary herbs, and gave up in disgust.

Ezra continued playing, eyeing the driftglobes, but then realized that they were positioned to provide light to allow the plants to grow- and he could not bring himself to take them. He decided to ask the fairie dragons about the clue books instead, and spoke to them in sylvan. He heard a voice passing by his ear, closer than he expected: “We don’t know about any books… we just want to plaaaaaay…. Won’t you stay and play?”

“I can stay for one more song,” said Ezra, “What would you like me to play?”

“The Fairie Dragon anthem!!!”

Ezra thought for a moment, and began to play a song suspiciously like “The Sound of Silence.” As he played, he worked his way back towards the door to the hall. He felt the wind as the fairie dragons danced invisibly around him, and saw the dancing lights still moving to the rhythm of his song.

Making their escape, the party ventured back down the hall, as the only part of the mansion that remained unexplored was up the stairs.

At the top of the stairs, they found a suit of decorative armor holding a sword pointing downwards and a trap door overhead. Despite spending quite some time poking, prodding, moving parts, detecting magic, and shooting stones at the armor and the trapdoor, they found there was special about either of them. Feeling foolish, the party moved on to the next room, and found it to be some sort of physical laboratory.

Most of the room was taken up by wooden tables, covered with glass vessels and books. Cabinets with glass doors lined the walls, containing bones, rocks, dried plants, specimens and skulls. Below the ceiling, in the middle of the room, colorful globes circled each other, and the far wall was covered by a large mural map of the night sky, with a golden sunburst above a closed door in the center of the wall.

The books on the walls appeared to mostly cover the sciences, with some asstrology and natural philosophy books thrown in. Complex charts and mathematical formulas were drawn and scrolls and a mobile blackboard.

Malkath searched the room for the clue book, completely uninterested in anything else. He found one on a table, with the letter “T” on the spine, and then waited impatiently for the rest of the party, bored and longing to leave this place.

Draksis, on the other hand, began to wander and examine the contents of the room in earnest, at first looking for cookbooks. Finding that search futile, he became especially intrigued by the star map, which depicted the same, familiar night sky that was overhead in Faerun; however, five stars were rendered far brighter than the others, out of all proportion and not following any pattern that he could discern. Draksis called for Ezra to come in and detect magic, and Marinara, seeing Ezra being called for, he follows.

Unfortunately, nothing magical stood out… and it was decided that they should go through the sunburst door in the wall with the star map. Akoko took the lead, opening the door and heading through.

Inside, they were shocked to see they were standing on a grassy meadow, and above, the night sky was filled with stars. It was a jarring effect, and they knew it must be a trick. Moving further inside, they could feel the walls of the room, and could see that in the distance the grass faded… but it was amazing to fell the springy turf underfoot, and smell fresh air, and gaze up at the stars. There were two other things of note in the room, but they paled in comparison to the illusion: the clear, crystal sphere sitting on a brass stand in the center, and the telescopes. There were five of them, all facing a different direction.

“Five!” said Draksis, excitedly. “There were five stars painted brighter than the others on the star map above the door to this room!” He ran back over to the lab, looking up at the map. Sure enough, the night sky matched the sky in the planetarium room, and he ran back and forth, arranging each telescope so that it pointed to one of the stars from the map.

When he was done, a shaft of light from each telescope hit the crystal sphere in the center of the room, and where they were focused into a single beam that illuminated a secret door in the far wall. Elated, Draksis whooped! And then turned to Akoko, and asked him to go first.

Akoko opened the door, and stepped through, the party following. This room was bare, save for a bookshelf, covered in chains against one wall, a plain wooden bench, and a reading desk built into the shelves. A book sat on the desk.

The three shelves were filled with books bound in iron, secured to to the library with chains.

Marianis’ eyes lit up at the sight of the book on the desk, and he couldn’t bring himself to wait. He ran up and grabbed the book- only to be clobbered on the head by an iron-bound tome from the shelves above. Gasping and almost knocked out, he cried for help, realizing the chained library was hostile and terribly dangerous. Akoko waded in, using Lay on Hands to restore Marinara, and one by one, each adventurer struck valiantly back at the library. In the end, it was Ezra’s massive Toll of the Dead spell which vanquished it, and shuddering, the library visibly sagged, almost spitting up a chained book, which landed on the floor several yards away, no longer attached to a shelf.

The party was visibly battered, some wounded to a point where they could barely hold themselves upright, and they had used most of their mightiest spells. Marianis finally looked down at the book that had started it all, still clutched in his hands. It had the letter “L” on its spine. Malkath took note of it, thinking he knew what word would open the portal- but there were still two clue books left to be found.

Akoko reached out for the chained book, and with Ezra’s help, found it to be a +1 flail. The book on the end was titled, “Martial Attack Techniques.” Sighing, he equipped it.

They decided they needed to take a rest, and the planetarium was a lovely room in which to take it. Spreading out on the grass, they spent a quiet, restorative night, with the elves trading watch.

After their well-deserved and uneventful rest, they marshalled on, as there was still a door they had yet to look behind. Heading back towards the stairs, they opened that door, and found themselves inside a warm, cheery room with the illusion of a fire in the fireplace, and trophies of animal heads decorating the walls. An inviting scarlet cushioned armchair sat in each corner of the pleasant parlor. In the center, a reading table was covered in books. A pair of swords sat in a rack above the fireplace.

For Akoko, the cheeriness gave way to horror as he realized that there was a dragon head among the trophies. “Brother!” he cried, falling to his knees, tears streaming down his scaly face. He began to sing a low dirge in a deep, gravelly bass.

Ezra walked in, using his ritual Detect Magic, and saw that the swords over the mantle were magical. As they came closer, examining, the swords reared up and began to attack. They were no match for Akoko with his chained book flailing about in righteous fury, or for Marianis, who froze them dead with his chilled touch. After they fell to the floor, Ezra oberved that the swords were silvered and picked them up, thinking they might come in handy later.

Searching the books on the reading table, they found the penultimate clue book: “Y.”

“I think I know this word,” thought Malkath. But he said nothing.

One last room remained. The door to the bedroom was slightly ajar, and a fluffy black cat cat lay curled up on the canopied bed. The room was open and airy, in contrast to the rich scarlet curtains around the bed. A jug and washbasin stood on top of the chest of drawers, which was next to a scarlet easy chair. One wall was covered with a large painting of a gold dragon perched heroically on a mountaintop.

Seeing this painting eased some of Akoko’s pain.

The cat jumped down from the bed and began following Draksis around, purring.

Searching the room, Malkath found elegant, well-made cothes, and the very last clue book sitting on top of the chest of drawers. This one had the letter “E” on the spine.

“I knew it!” crowed Malkath.

The rest of the party had wandered to the balcony, which was lined with slate flagstones and protected by a wrought iron guard rail. It looked out on the arboretum below. Malkath joined them there and said, “I know the portal word, it’s LIBERTY!” He looked around expectantly, surprised when nothing happened. “LIBERTY!!!” He shouted once again.

Again, nothing of note happened.

“Perhaps we need to go back to the front doors?” Someone suggested.

As one, they made a bee-line for the front door and foyer, getting caught in the narrow doors as they all tried to crowd through at once.

At the front door, Malkath tried again: “LIBERTY,” he said, in a clear, loud voice.

And the double doors swung open, the swirls of the portal visible beyond.

Not wanting anyone else to be trapped, Malkath lay the clue books against the wall in order, and then turned to follow Akoko, looking forward to being gone from this place of attacking furniture and household objects.

Akoko knew he had to go first through the door. They had all seen the blood come through the portal when they were first trapped here, and heard Matreous cry out. He strode through the portal, only to trip and barely catch himself on the other side. Looking down, he saw what had made him stumble – Matreous’ corpse. As the others flowed in behind him, something came flying at Akoko, teeth first. It looked to be the imp that had once been a statue under Matreus’ arm! Leaving the mansion must have broken the enchantment that kept him frozen. The imp was clearly still experiencing some leftover effects from the spell, as it was so clumsy it ended up biting itself, instead of Akoko, who clocked him one with his flail. Draksis, using an impressive spell, pulled the imp towards him with what looked like lightning. Akoko seizing the opportunity, struck again with his flail, and the imp fell to the ground, dead.

Searching Matreous’ body, they found another book, entitled Mazfroth’s Mighty Digressions. The book seemed to be all about magic, the weave, and lycanthropes. Ezra’s ears perked up as Draksis read aloud from the book- the section about the weave mentioned blight…. Ezra grabbed the book, reading on about how damage to the weave could result in a blight in the real world, but just as his eyes hungrily read over the script, the words began to melt. At first, he blinked his eyes, thinking a bead of sweat was making the words blur, but no- the book was getting heavier, and the pages were melting as well, until this amorphous thing hung in front of him. His head rang with the words, “HUNGRY….. FEEEEED ME….”

They had thought they were safe, but combat began anew, and the party fought for their lives. Draksis’ lightning lure proved once again to be a winner, as pulling the evil thing to him, each other party member got in a swing, and though it was a tough battle, the thing died as Akoko once again swung his chained book at it.

The door to the study banged open, and a robed figure stood there breathing hard, looking at the party in bewilderment, and then at the thing on the floor. “Another one??”

Ezra

In his earlier years, Ezra’s life was mostly normal for a Wood Elf living in the Drell Forests of Osse. His life was fairly easy going. While his brothers and sisters were more content to play and have fun, Ezra was infatuated by the idea of becoming a priest of Angharradh.

As Ezra approached mental adulthood, he sought an atypical path and was accepted into the priesthood in the service of Angharradh. During his early years as a neophyte, the order found that Ezra’s skills and devotion might be best served as one of their protectors, or a Fedayi. The Fedayi’s methods are typically thought to be unorthodox, or even criminal by some, but their mission is simple: regardless of personal cost, protect the holy places of Angharradh and the artifacts within. After all, to have peace, one must prepare for war.

Recently, the forests of Drell have started to morph. Our elders, both priests and druids, are stumped as to what could be causing this metamorphosis. Ezra and Aralor, another Fedayi, were tasked to take Disa, one of the elders, to Candlekeep, a great library on the other side of Toril; however, the ship they were on capsized, and Ezra became separated from the other two. Having the book in his possession and not able to find the other two, or even knowing if they are alive, Ezra is attempting to complete the mission on his own.

From the start of his journey, it has taken Ezra 432 days to arrive at Candlekeep. With the first phase of his journey over, now begins the most difficult part… Ascertain what could cause the forest’s metamorphosis and gain the knowledge to stop it.

Session the first; in which the party meets outside of Candlekeep and discovers the Joy of Extra-Dimensional Spaces

On a bright summer day in 1492, the line to enter Candlekeep wound down the Way of the Lion, long and slow moving. A clump of dusty and bored adventurers struck up conversation. There was a burly gold Dragonborn, longsword and shield strapped to his back. Behind him stood a weary and solemn wood elf, battered, unkempt, and whose clothes looked a little worse for wear. Travelers squinted when they beheld the next adventurer: an elf, gold skin gleaming in the sunlight. A… was that a triton…? A triton, it appeared, stood behind the shining elf, smelling faintly of garlic and oregano, fingers stained with ink and a book held lovingly in his hands. Finally, an elf carrying a large ladle with various pouches strapped to his belt, joined in.

To enter Candlekeep, a traveler needed to donate a book that was not yet in the great library. Five purple robed figures at the gate seemed to debate over every traveler’s donation as they walked up; sometimes a figure would take the book and run off inside, and there would be a long pause until he came back, out of breath. More discourse, and the traveler would either be turned away or accepted inside.

An elf in similar purple robes – a uniform of some sort, perhaps? – walked up to the motley crew and asked for their names, noting them on a sheaf of parchment he held. The Dragonborn declared, “Akoko, at your service,” in an exotic accent. The wood elf said he was Ezra, and then, after a pause, added a rather long surname. The purple robed figure glanced at him side-eyed and rudely commented that this was “too long; didn’t write.” The elf that seemed improbably made of solid gold indicated that he was Malkath. The triton stumbled over his name, intending to say Marianis, but unfortunately it came out as Marinara… Lastly, the ladle bearing elf said he was Draksis, and sketched a short bow.

When they reached the drawbridge, they were asked to hand over their books. Akoko provided a manuscript entitled “A Cleric, A Druid, and a Dragon Walk into a Bar: The Musical,” and seemed happy to part with it.

Ezra, still clearly worse for wear, showed some distress through his stoicism, and was concerned whether his two companions, who he had to leave behind and feared were dead after their boat capsized, would be able to enter if he used his book for entry now. “I fear I am the sole survivor, and I was but a guard! From the start of my journey, from Osse, I have traveled for 432 days to get here. My mission is paramount!” The purple-robed elf collecting books paused, and replied, “You know that each traveler must provide their own book for entry. One book, one traveler. They must provide their own donations. However, if they arrive, they can ask a guard to send you a message, so you can meet with them then. I am Avowed Landris, if there are any issues.”
With some gravity, Ezra slowly held out his contribution: “Osse, the Uncharted Lands: A Millenia of History, Government, Religion, Maps, and Fact.”

Malkath, the shiny, and apparently prurient elf, smirked as he handed over a crudely illustrated, and I use this term loosely, book. “Here you will find the only copy of the Orcish Kama-Sutra, ‘Madh Kazaht’ or ‘Big Bull’- terribly illustrated with finger painting, but still intelligible.” Avowed Landris grimaced slightly as he collected the object, finding the surface a bit tacky, and looking at his fingers as they came away with some mixture of fascination and horror.

Marianis looked grave as he handed over his book. “Will I get this back?” Avowed Landris glanced at the title, “Landwalkers: A history.”

“A donation is a donation, Marinara.” Opening the book, he found it blank.

Marianis smiled grimly, and said, “It can only be read underwater.”

Avowed Landris looked impressed. “Interesting!” He paused and added, “You can pay the binders to make a copy of it for your self, if you wish. “

Draksis smiled at Avowed Landris, and handed over “Killing them with Food: A cookbook.” Looking down, Landris noted the subtitle, “Some times you want to kill it, sometimes you just want to kill.”

“It’s a special cookbook,” said Draksis, still grinning. “I will also have to make a copy, as I don’t want to be without it.”

After some discussion, a runner, who took the books up to the keep, came back empty handed with a favorable result, and so the group was granted admittance. On the way through the gate, Avowed Landris asked if they would like a guide, to which they all nodded. It was coming on evening by this time.

After a moment, their guide, a 72 year old man, hunched over with a long white beard and a limp, was lead over to them. He declared his name was Orin, and asked what they were looking for at Candlekeep.

Malkath said he was an avid anthropologist, studying humanoids such as orcs and goblins. Draksis was in search of new and exotic recipes and ingredients. Akoko kept mum, but Marianis, who despite his best efforts, was now called “Marinara” by his companions, described his desire for knowledge about landwalkers, as he was from the deepest parts of the sea. As they spoke, Orin, who clearly was more than a little deaf, would occasionally shout, “What???! What? Speak up!!”

Ezra pondered a moment and mentioned that he was looking for help with a problem at home. “A blight has taken over our forests back home in Osse… I have traveled for 432 days to get here, and I fear that my two companions did not survive our boat capsizing. I was just an escort, our sage should have been the one here to help research the problem.” When hearing about the blight, Orin said – “You need Matreous! He knows a thing or two about blights. It’s his specialty!”

Ezra asked, “Where can I find him?”

Orin answered, “Probably at the tavern! He likes a good ale.”

Orin introduced them to the open courtyard on the other side of the entry gate. “This is the Court of Air!” He walked them around, showing them the baths, the stables and smithy, the inn, “House of Rest,” where they could stay (the inn looked small from the outside, but Orin assured them that through the magic of extra-dimensional spaces, the inn had quite a capacity!), a clothiers shop, the binders’- where there books could be copied, and most importantly, the tavern, which had a sign proclaiming it to be “The Hearth.” Orin hinted quite spectacularly that he would love a drink as a tip for his hard work guiding them around Candlekeep’s Court of Air.

Upon entering the Hearth, the party saw it was a cheery, clean place, full of people. Notably, there was an orc sitting on the corner, with a fancy do-rag on his head. Malkath’s eyes lit up upon seeing him (which was quite a feat, since Malkath already looked to be made of solid gold) and made a beeline for the orc’s table. The orc was reading a book, turning pages slowly, but looked up as Malkath approached, “Hello!” he said, in a gravelly voice.

Malkath was fascinated. “How do you come to be here?” Although it was a bit of a rude question, the orc didn’t seem to mind. “Call me Li’l One. I once killed a halfling adventurer for this do-rag… do you like it?” Malkath gulped and nodded… “Yes, yes, it’s quite nice!” Li’l one went on – “Once I put it on, I got smarter after a bit. And then I kind of felt bad about killing the little halfling, so I call myself Li’l One now in his memory. I became hungry to learn more, and came to Candlekeep. What brings you here, shiny elf?”

“I love learning about goblins and orcs! I’m interested in goblin royalty, and looking for any research on the topic. Can you help me with this?”

“Let me think on this,” said Li’l One. “I will get back to you.”

Malkath, rejoining the party, bought a beer for the expectant Orin, who grinned amiably, and said “What?”

Ezra asked the bartender about Matreus, who unfortunately replied that he hadn’t been seen in a few days. Orin said, “We should check his study in the Pillars of Pedagogy behind the House of the Binders.”

The group decided to check in the morning, and call it an early night, save for Malkath, who proceeded to spend all night drinking. Orin reluctantly left after agreeing to help them get into the Pillars of Pedagogy in the morning.

Bright and early, the party assembled to meet for breakfast, finding Malkath still sitting at the table, bleary eyed and unfocused, swaying as if he were on a boat.

Orin negotiated their entry into th the Pillars of Pedagogy by speaking of the need to see Matreous, and his mysterious disappearance. He led them to the small stone cottage assigned to Matreous. Orin waited outside, speaking with some of the Avowed, as the party entered.

Inside, they found an ever-burning torch still lit over a desk containing a single book. The book had a portrait of male wizard’s face on the corner, and after a moment, one of the party realized it was Mordenkainen himself. The title of the book was “The Joy of Extra-Dimensional Spaces. It was open to a page, and there were neat hand scribbled notes in the margins. One word was underlined: “Scepter.” One of the adventurers inevitably read this aloud, and no sooner than this was done, a set of double doors appeared in the middle of the room! There was much debate about whether to open the doors, but it was clear that this had to be part of the mystery of the missing Matreus, and Ezra was determined to find him. The doors were opened and the party stepped through…. finding themselves in a grand foyer of what appeared to be a mansion, with a middle-aged man in gray robes, wearing a shocked expression, looking back at them. Under one arm was a shockingly life like statue of an imp.

“Thank goodness!” He cried, as he took them in and saw the open doors behind them. “I’ve been trapped here for a couple of days, trying to figure out how to leave, just saying random words to see if I could open the portal again!”

“Are you Matreus?” Ezra asked.

“Yes!”

“I’m looking for your help… there’s a blight destroying my forest back home in Osse!”

“Yes, blights are one of my research topics, I may be able to help. I need to get back to my studies, but I also want to learn more about this mansion – it’s a treasure trove of information! If I go back, can you guys keep searching this place for its secrets? I will happily help you with your blight when you return, and I will open the portal for you in a couple of days.”

The party looked at each other, thinking on it. Ezra felt the urgency, but it had already been so long, and he needed the help. If this was the way to get it…. As for the rest of the party, they couldn’t help but be intrigued by the mystery of this mansion, and were game to try.

Matreus was elated, and as soon as they nodded, he ran through the portal, only to give a startled yelp of pain and strangled cry shortly after. A splatter of blood made it through the portal just as the doors closed and the portal disappeared. Attempts to open the portal and the doors again were in vain.

The group was struck with the thought that Matreus may not be able to reopen the door for them. The examination of the mansion suddenly took on a less jovial and more urgent mood.

As they pondered where to start, Draksis said, “At the kitchen, of course!” And with that, he headed off down the hall to the right, sniffing occasionally, saying, “This way!” The party followed, led by Draskis’ nose. He stopped in front of a partially open door, saying, “The heavenly smells are coming from here!” and pushed the door fully open. Sure enough, walking inside, they saw a functioning kitchen and smelled the aroma of cooking food, with pots boiling on a stove with a fire burning underneath. The kitchen was sparkling clean, with racks lined with pots, pans, and cooking utensils. A cat curled up in the corner, near a ceramic bowl filled with water and another with some kitchen scraps inside.

Two winged, small humanoids suddenly landed in front of them, beaming and excited to see visitors. They bowed, asking what they could do for the party, and revealing that they were homunculi. The party understood that homunculi are created by powerful magic. The homunculi introduced themselves as Cumin and Coriander, and upon interrogation, revealed that their masters had long been absent, and they missed having company. Draksis was thrilled to bits by the culinary references and wouldn’t stop beaming at the tiny creatures. Cumin was created by a wizard named Fistandia, who also made this mansion, and Coriander was created by Freyot. They were warned to never touch the books with a single letter on the spine, and they didn’t know why. This caused the party some consternation, and they became instantly curious about the books.

The party asked for more information about the mansion. The homunculi warned about the arboretum: the faerie dragons there were mischievous, so better to avoid them, but overall harmless. They also mentioned that Fistandia used to go to the planetarium, and disappear for a long time; that something keeps building piles of books in the library, and that Fistandia’s imp hasn’t been seen in some time.

The party figures that Fistandia and Freyot must still be alive, because a master can only have one homunculus, and that homunculus dies when their master dies.

The party finally asked for directions to the library, figuring there might be more information to glean there, as well as the mysterious books that the homunculi were asked to never touch. They learned that the library was the last room at the far end of the hall, on the other side of the foyer.

Our questers headed to library, and found it, as expected, filled with books. Bookshelves lined the walls and also stood in the middle of the room, alongside reading desks and chairs in the corners. There was an untidy heap of books on the side of the room, near the freestanding bookshelves. As the party approached, a bookshelf toppled on top of them! Fortunately, all were able to jump clear, but then they found themselves attacked by the pile of books next to the shelves! As the hostilities began, Ezra tried to negotiate peacefully with the swarm of books, but found it fruitless, realizing that the swarm, maybe surprisingly, was not very smart, despite all the ink and words contained therein. In the end, Akoko skewered the book at the heart of the swarm with his longsword.

Upon searching the room, they found the shelves contained books on arcana, natural science, religion, astrology, planar travel, poetry and mythology. They also found one of the mysterious books with a single letter on the spine: “R”. After they all stood around looking at the book for a bit, questioning whether to touch it, Malkath cheerily broke the taboo and picked it up, adding it to his pack. On a desk, they found a jeweled letter opener. Ezra walked away from it, but looked back as Malkath pocketed it. “Thief,” muttered Ezra under his breath.

Leaving the library, they noticed a door leading out to a patio, and stepped outside. There, they saw that the mansion floated within a fog, 20 or so feet beyond the mansion, glowing with a blue light. The patio was paved with stone and curved around, but there was nothing remarkable about it.

Returning inside, Malketh pushed Akoko in the lead, with Ezra following, and they moved on down the hall to the next room. Inside, they discovered a training dummy and some weapon racks containing what looked to be good quality weapons. The dummy was scarred and burnt at the edges, as if it had been roughly used for practice. Surprisingly, a broom swept by itself in the far corner! Ezra used Detect Magic as ritual to discover that the broom was, unfortunately, the only magical thing in the room. Draksis, excited by the sight of a broom sweeping by itself, rushed over to grab the broom handle. The animated broom did not like this, and combat ensued, but in the end, the broom was no match for the party. The party decided to pass on the weapons, and moved on to the next room down the hall.

They opened a door to find a room with a writing desk and some bookshelves. Malketh, after searching the room briefly, had a revelation of godlike omnipotence- this must have been Fistandia’s study, because the books were all journals, apparently written by Fistandia. One of these journals indicated that there were 7 books scattered around the mansion with the clues to identify the means to open the exit portal, and he shared this with the rest of the party. These books must be the same as the ones that Cumin spoke of…. Speaking of which, there was one of these clue books on an armchair, with the letter “I” on its spine. Malketh, continued his search and found a secret door, with stairs leading down.

The party unanimously agreed to head down the stairs to see what they could discover. The stairs led down to a basement, where they took the first door they came to. Beyond that door was a hall, with a door in the middle of the hall and one at the end.

Opening the far door at the end of the hall way, the explorers discovered a room that could be described as a menagerie, of sorts… except that the inhabitants all seemed to be in jars and bottles, preserved, rather than in cages. Many jars lined the tables and shelves, containing all kinds of horrors, and the air smelled of alcohol and brine. One of the jars was noticeably broken, and missing its inhabitants. As the party all entered the room, four disembodied hands crawled towards them on the floor, followed by something sluglike… a slaad tadpole?!

The party prepared for combat, and found the claws fairly easy to dispatch, with a couple going down quickly. Akoko took a deep breath, and torched the remaining claws in one powerful exhale. Marianis lit a fire under the tadpole, and Malkath threw an acid spray on it, and between all the damage, it curled up and died.

Exiting the room, they opened the only other door they hadn’t yet been through in this hallway- and discovered a dark stone room, smelling faintly of sulfur, with a runic circle carved on the floor. In the corner, next to an empty bookstand, huddled a horny toad. Akoko used her paladin ability, Divine Sense, to find good and evil, and discovered that the toad was not as it appeared, but actually a tiny evil fiend! Malketh heaved his magic stone and with a powerful pull on his mighty slingshot, one shot the tiny fiend.

Ezra regarded the carved circle and runes on the floor, and bent down to touch the damaged stone. With his touch, the carved circle melted away into restored stone. The party wondered if they are now trapped, having removed a the potential portal location.

Returning back through the first door, they turned left and opened the only other door in the basement. The air here smelled of astringent chemicals. Long wooden tables stretched across the room, laden with vials, beakers, and flasks holding various liquids and powders. Books were stacked between the glassware and chemicals. Yellowed paper charts and blackboards full of complex formulas covered the walls. The books were all on chemical science and alchemy. The party was able to determine that the main goal of the research here was to transmute various materials into gold. Judging by the numerous scorch marks and acid burns on the furniture, the laboratory was the scene of several spectacular failures.

Four clay figures lay on a table in the middle of the room. They ranged from a rudimentary, barely humanoid shape to a small, winged body so lifelike that it almost appeared to be a real creature, merely asleep. The party understood that these were figures used for creating homunculi.

Several of the reagents here were quite valuable. By searching the room, the party gathered 50 gp of alchemical materials, along with two potions of healing, which Akoko stuck in her pack. Another prize in the room was a clue book propped up against a beaker, this one with the letter “B” on its spine. Malkath took it with the others.

At this point, the party had collected three clue books: “R”, “I”, and “B”, a jeweled letter opener worth 20gp, several reagents worth 50gp, and two potions of healing.
The party has each spent 1gp on lodging, for a total of 5gp, and Malkath drank away most of the 8sp worth of ale that was bought.